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Forums Chess Openings mwzhou. Jun 20, 1. Jun 20, 2. I'd say 2. Either way, I can't say I know much about this variation. Jun 20, 3. Jun 20, 4. DrizztD wrote: 2. Jun 20, 5. Sep 14, 6. Nc3 Nc6 3. Log In or Join. Hot Topics. Name your favorite chess player!!! MGT88 9 min ago. Was Player a good sport? Are you tired of playing the same old openings time and time again? In this book, four renowned opening experts get together to take a revolutionary look at the Benoni, the Benko and all their associated variations. Whether playing White or Black, a study of this book will leave you confident and fully-armed, and your opponents running for cover!

Dangerous Weapons is a series of opening books which supply the reader with an abundance of hard-hitting ideas to revitalize his or her opening repertoire. Many of the carefully chosen weapons are innovative, visually shocking, incredibly tricky, or have been unfairly discarded; they are guaranteed to throw even your most experienced opponent off balance. The Sicilian Defence is by far the most popular chess opening.

If you play 1 e4 as White, on average you are likely to meet the Sicilian in virtually every other game! You need to be prepared to face the Sicilian at all times, and a ready-to-use repertoire against it is an indispensible weapon. Nf6 gives White an extra option in 4. Nxe4 or Najdorf's intention with The immediate Bd7 or The former allows White to exchange off Black's light-squared bishop, after which the d5-square becomes very weak; but the latter allows 7.

Nf5, when Black can only save the d-pawn by playing the awkward In both cases, White's game is preferable. Thus, by playing In general, This plan of Later, Garry Kasparov also adopted the Kasparov's point is that the immediate By playing Often, play will eventually transpose to the Scheveningen Variation. Currently, White's most popular weapon against the Najdorf is 6. White's idea is to play f3, Qd2, g4 and in some order. Black can respond with A related attacking idea for White is 6. Be3 e6 7. Formerly, 6.

Bg5 e6 7. Black can simply break the pin with Be7, when White usually plays 8. Qf3 and 9. Some of Black's alternatives are Nbd7, and A modern alternative to White has other choices on the sixth move. Be2 prepares to castle kingside and is a quieter alternative compared to 6. Be3 and 6. Efim Geller was an early proponent of this move, after which Black can stay in "pure" Najdorf territory with Other possibilities for White include 6. Bc4 the Fischer—Sozin Attack , 6. In the Dragon Variation, Black fianchettoes a bishop on the h8—a1 diagonal. It was named by Fyodor Dus-Chotimirsky in , who noticed a resemblance between Black's kingside pawn structure pawns on d6, e7, f7, g6 and h7 and the stars of the Draco constellation.

Be3 Bg7 7. Qd2 Nc6, when 9. Bc4 and 9. This variation leads to extremely sharp play and is ferociously complicated, since the players castle on opposite wings and the game becomes a race between White's kingside attack and Black's queenside counterattack. White's most important alternative to the Yugoslav Attack is 6. Be2, the Classical Variation. This variation can arise from two different move orders: 1. Nf3 d6 3.

Nc3 Nc6, or 1. Nf3 Nc6 3. Nc3 d6. Unlike the other major variations considered in this section, Black defers the development of the king's bishop in favour of bringing out the queen's knight. White's most common reply is 6. The move 6. Bg5 was Kurt Richter 's invention, threatening to double Black's pawns after Bxf6 and forestalling the Dragon by rendering White's pressure on the d6-pawn often compels Black to respond to Bxf6 with This weakens Black's kingside pawn structure , but in return Black gains the two bishops and a central pawn majority.

Another variation is 6. It brings the bishop to an aggressive square. Black usually plays White can either castle kingside with 7. Bb3 a6 8. Be3 Be7 or Qe2 and 9. Instead of Qb6, which forces White to make a decision over the d4-knight. White's third most common move is 6.

The old main line 7. Nb3 is now less popular than the modern 7. Nf3, after which the game usually continues Re1 Black can also transpose to the Scheveningen Variation with Other responses by White to the Classical include 6. Be3, 6. In the Scheveningen Variation, Black is content to place the e-pawn on e6, where it guards the d5-square, rather than play the space-gaining Moving the e-pawn also prepares Be7 followed by kingside castling.

In view of this, Paul Keres introduced 6. White intends to drive away the black knight with g5.

Starting Out: Sicilian Grand Prix Attack

If Black prevents this with If the complications after 6. Be2, a typical line being Be2 e6 7. While theory indicates that Black can hold the balance in the Keres Attack, players today often prefer to avoid it by playing However, if White is determined to play the g4 thrust, they can prepare it by responding to Nc6 is a natural developing move, and also prepares Nf6 like After 3. Nxd4, Black's most common move is Other important moves are Less common choices include Qc7, which may later transpose to the Taimanov Variation , Qb6, the Grivas Variation, and Nf6, White usually replies 5.

Black can play Before their efforts, the variation was called the Lasker—Pelikan Variation. Emanuel Lasker played it once in his world championship match against Carl Schlechter , and Jorge Pelikan played it a few times in the s, but Sveshnikov's treatment of the variation was the key to its revitalization. The move Also, Black would have to accept the doubled f-pawns in the main line of the opening. The opening was popularised when Sveshnikov saw its dynamic potential for Black in the s and 80s.

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Today, it is extremely popular among grandmasters and amateurs alike. Though some lines still give Black trouble, it has been established as a first-rate defence.

The Killer Grand Prix Attack with GM Gawain Jones (FIDE 2650!)

The main line after The Sveshnikov Variation has become very popular in master level chess. However, in return, Black gets a foothold in the centre and gains time on White's knight, which has been driven to the edge of the board on a3. In the diagrammed position after Bxf6 or 9. After 9. Bxf6, Nd5 Qd8 fails to Nxc4 is good for White, who threatens Qa4 Qa4 Bd7 Qxa8 Qxa8 Nxa8 and the knight escapes via b6. Thus White's powerful knight on d5 and Black's shattered kingside pawn structure are compensated by Black's bishop pair and White's offside knight on a3. Also, Black has the plan of playing An alternative plan is to play Bg7 followed by Ne7 to immediately trade off White's powerful knight; this line is known as the Novosibirsk Variation.

Instead of 9. Bxf6, White can also play 9. Nd5, which usually leads to quieter play. White decides not to double Black's f-pawns and the game often continues Be7 Bxf6 Bxf6 This allows White to maintain their knight on d5 by trading off Black's knight on f6, and prepares to bring the knight on a3 back into play with the manoeuvre Na3—c2—e3.

Another line is Nxe7 Nxe7! Bxf6 gxf6. However, a recent development in the Sveshnikov has been A quick draw is possible after 9.

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Bd2 in order to prevent Nxe4 Qd8 In order to avoid this, White can play The difference is that Black avoids playing For example, if White tries to play in the style of the Yugoslav Attack with 5. Nc3 Bg7 6. Be3 Nf6 7. Qd2, When White does play 5. Nc3, it is usually with the idea of continuing Bg7 6.

Bc4 8. Bb3 forestalling any tricks involving Nxe4 and The critical test of Black's move order is 5.

Starting Out: Sicilian Grand Prix Attack | House Of Staunton

White hopes to cramp Black's position by impeding the Generally, this line is less tactical than many of the other Sicilian variations, and play involves much strategic maneuvering on both sides. After 5. Nc3 and now Ng4 is most frequently played. Nb5 is Nb5 a6 6. Qxd6 Qf6, where Black gives up the two bishops to achieve a lead in development. The move fell out of use, however, once it was determined that White kept the advantage in these lines. Only in the late s did Black players revive Nb5 with The ideas in this line are similar to those in the Sveshnikov — Black accepts a backward pawn on d6 and weakens the d5-square but gains time by chasing the knight.

The difference between the two variations is that Black has not developed their knight to f6 and White has not brought their knight out to c3, so both players have extra options. Black may forego Nf6 in favour of Ne7, e.

Exploring the Sicilian with black: Grand Prix attack part 1

N1c3 a6 7. Na3 b5 8. Or, Black can delay bringing out the knight in favour of playing Be7—g5 or a quick On the other hand, White has the option of 6. Black's move Nxd4, Black has three main moves: Nc6 the Taimanov Variation ,